#include #include #include "wv.h" /* basically the definition of a twip is that there are 1440 twips per inch, now for html we need this figure in pixels, so we have to take some screen resolution as a standard to work from. if we were to take hozitontal twips and a 1280 pixel wide screen then there are 1440 twips per 75 pixels if we were to take vertical twips and a 1024 pixel high screen then there are 1440 twips per 75 pixels */ #define TWIPS_PER_INCH 1440 #define PIXELS_PER_H_INCH 75 #define PIXELS_PER_V_INCH 75 static S16 pperhi = PIXELS_PER_H_INCH; static S16 ppervi = PIXELS_PER_V_INCH; void wvSetPixelsPerInch(S16 hpixels,S16 vpixels) { pperhi = hpixels; ppervi = vpixels; } float wvTwipsToHPixels(S16 twips) { float ret = ((float)(pperhi*twips))/TWIPS_PER_INCH; wvTrace(("ret is %f\n",ret)); return(ret); } float wvTwipsToVPixels(S16 twips) { float ret = ((float)(ppervi*twips))/TWIPS_PER_INCH; wvTrace(("ret is %f\n",ret)); return(ret); } float wvTwipsToMM(S16 twips) { float ret; ret = ((float)twips)/TWIPS_PER_INCH; ret = ret*(float)25.0; return(ret); } /* [A twip ] is one-twentieth of a point size*/ float wvPointsToMM(S16 points) { return(wvTwipsToMM((S16)(points*20))); }