/* Copyright (c) 2007 Eric Scott Albright * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #include #include #include ///////////////////////////////////////////////////////////////////////////// // Test Normal Operation TEST(EnchantGetUserLanguage) { char* userLanguage = enchant_get_user_language(); CHECK(userLanguage); g_free(userLanguage); } TEST(EnchantGetUserLanguage_FromLangEnvironmentVariable) { std::string origLangEnv; bool hasLangEnv = (g_getenv("LANG") != NULL); if(hasLangEnv) { origLangEnv = std::string(g_getenv("LANG")); } g_setenv("LANG", "qaa", TRUE); char* userLanguage = enchant_get_user_language(); CHECK(userLanguage); CHECK_EQUAL("qaa", userLanguage); g_free(userLanguage); if(hasLangEnv) { g_setenv("LANG", origLangEnv.c_str(), TRUE); } else{ g_unsetenv("LANG"); } } #ifndef _WIN32 TEST(EnchantGetUserLanguage_FromLocale) { std::string origLocale(setlocale (LC_ALL, NULL)); setlocale (LC_ALL, "qaa"); char* userLanguage = enchant_get_user_language(); CHECK(userLanguage); CHECK_EQUAL("qaa", userLanguage); g_free(userLanguage); setlocale (LC_ALL, origLocale.c_str()); } TEST(EnchantGetUserLanguage_LocaleIsC_LocalIsEn) { std::string origLocale(setlocale (LC_ALL, NULL)); setlocale (LC_ALL, "C"); char* userLanguage = enchant_get_user_language(); CHECK(userLanguage); CHECK_EQUAL("en", userLanguage); g_free(userLanguage); setlocale (LC_ALL, origLocale.c_str()); } #endif