/*!
\mainpage
\section Introduction
One of the major bits of AbiWord word processing code is the Piece Table
\section PieceTable
\todo Add more class names / links to sources.
\subsection Introduction
A pt_PieceTable is the data structure used to represent the
document. It presents an interface to access the document content as
a sequence of (Unicode) characters. It includes an interface to
access document structure and formatting information. It provides
efficient editing operations, complete undo, and crash recovery.
\subsection Class Overview
The PieceTable consists of the following classs:
- InitialBuffer -- This is a read-only character array consisting of
the entire character content of the document and initially read from
the disk. (All XML tags and other non-content items are omitted
from this buffer.)
- ChangeBuffer -- This is an append-only character
array consisting of all character content inserted
into the document during the editing session.
- InitialAttrPropTable -- This is a read-only
table of Attribute/Property structures extracted from
the original document.
- ChangeAttrPropTable -- This is an append-only table
of Attribute/Property structures that are created
during the editing session.
- Piece -- This class represents a piece of the
sequence of the document; that is, a contiguous
sub-sequence having the same properties. Such as a
span of text or an object (such as an in-line image).
It contains a links to the previous and next Pieces
in the document. Pieces are created in response to
editing and formatting commands.
- TextPiece -- This subclass represents a span of
contiguous text in one of the buffers. All text within
the span has the same (CSS) properties. A TextPiece
is not necessarily the longest contiguous span; it is
possible to have adjacent (both in order and in
buffer position) TextPieces with the same properties.
A TextPiece contains a buffer offset and length for
the location an size of the text and a flag to indicate
which buffer. A TextPiece contains (or contains a
link to) the text formatting information. Note that
the buffer offset only gives the location of the content
of the span in one of the buffers, it does not specify
the absolute position of the span in the document.
- ObjectPiece -- This subclass represents an in-line
object or image. It has no references to the buffers,
but does provide a place-holder in the sequence.
- StructurePiece -- This subclass represents a
section or paragraph. It has no references to the
buffers, but does provide (CSS) style information and
a place-holder in the sequence. There are no links
between StructurePieces or between other Pieces and
their (containing) StructurePieces.
- PieceList -- This is doubly-linked list of Pieces.
The are linked in document order. A forward traversal
of this list will reveal the entire content of the
document; in doing so, it may wildly jump around both
of the buffers, but that is not an issue.
- PX_ChangeRecord -- Each editing and formatting change is
represented as a ChangeRecord. A ChangeRecord
represents an atomic change that was made to one or
more pieces. This includes offset/length changes to
a TextPiece and changes to the PieceList.
- ChangeVector -- This is a vector of ChangeRecords.
This is used like a stack. ChangeRecords are appended
to the vector (pushed onto the stack) as they are
created in response to editing and formatting commands.
The undo operation takes the last ChangeRecord
in the vector and un-does its effect. A redo
operation re-applies the ChangeRecord. The ChangeVector
holds the complete information to undo all editing back
to the initial document. The index of the current
position in the ChangeVector is maintained.
ChangeRecords are not removed from the vector until the
redo is invalidated. When a ChangeRecord is
removed from the vector, it is deleted.
\subsection Operations
- Insert(position,bAfter,c) -- To
insert one or more characters c into the
document (either before or after) the
absolute document position position, we do the
following:
- Append the character(s) to the ChangeBuffer.
- Find the TextPiece that spans the document position.
- If the document position is in the middle of a
TextPiece
(p1), we split it into two TextPieces (p1a,
p1c) and create a third TextPiece (p1b).
p1a and p1c contain the left and right
portions referenced in p1. p1b spans
the newly-inserted character(s). The PieceList is
updated so that the sequence p1a,p1b,p1c replace
p1 in the list.
- If the document position is at the end of a TextPiece
and the buffer position in either buffer is contiguous
with the buffer and position referenced in the TextPiece
and the formatting is the same, we may avoid the three
part split and simply update the offset/length in the
TextPiece. This case is very likely when the user is
composing text or is undoing a delete.
- If the document position is between Pieces, a new
TextPiece is created and inserted into the PieceList.
- Create a ChangeRecord and append it to the
ChangeVector. For an insert, we construct a
ChangeRecord of type InsertSpan.
- cr.span.m_documentOffset contains the document
position of the insertion.
- cr.span.m_span marks the buffer position of the
text that was inserted.
- cr.span.m_bAfter remembers whether the insertion
was before or after the document position.
- Delete(position,bAfter,length) -- To
delete one or more characters from the document (either
before or after) the absolute document position
position, we do the following:
- Find the TextPiece that spans the document position.
- If the length of characters is contained within the
TextPiece (p1), we split it into two TextPieces
(p1a and pl1b). The offsets and lengths
are set in the new TextPieces such that the deleted sequence
is not in either piece. (The deleted text is not actually
deleted from the buffer; there are just no references to it
from the PieceList.)
- If the document position is at the beginning or end of a
TextPiece, we can just adjust the offset/length, rather than
doing the split.
- If the deletion extends over multiple Pieces, we iterate
over each piece in the range and perform a delete on the
sub-sequence. This will result in a multi-step ChangeRecord.
- TODO what about non-TextPieces??
- Create a ChangeRecord and append it to the ChangeVector.
For a delete, we construct a ChangeRecord of type
DeleteSpan.
- cr.span.m_documentOffset contains the document
position of the deletion.
- cr.span.m_span marks the buffer position of the
text that was deleted.
- cr.span.m_bAfter remembers whether the insertion
was before or after the document position.
- InsertFormatting()
- ChangeFormatting()
- Undo -- This can be implemented using the information
in the ChangeVector. If the CurrentPosition in the
ChangeVector is greater than zero, we have undo
information. The information in the ChangeRecord prior
to the CurrentPosition is used to undo the editing
operation. After an undo the CurrentPosition is
decremented.
- If the ChangeRecord is of type InsertSpan:
we perform a delete operation using
cr.span.m_documentOffset,
cr.span.m_span.m_length and
cr.span.m_bAfter.
- If the ChangeRecord is of type DeleteSpan:
we perform an insert operation using
cr.span.m_documentOffset,
cr.span.m_span, and
cr.span.m_bAfter.
- If the ChangeRecord is of type ChangeFormatting:
- If the ChangeRecord is of type InsertFormatting:
- Redo -- This can be implemented using the information
in the ChangeVector. If the CurrentPosition in the
ChangeVector is less than the length of the ChangeVector,
the redo has not been invalidated and may be
applied. The information in the ChangeRecord at the
CurrentPosition provides complete information to
describe the editing operation to be redone. After a
redo the CurrentPosition is advanced.
- Autosave -- This can be implemented by periodically
writing the ChangeBuffer, ChangeVector, and the
ChangeAttrPropTable to temporary files. After a
crash, the original document and the temporary files
could be used to replay the editing operations and
reconstruct the modified document.
\subsection Observations
- The content of the original file are never modified.
Pieces in the PieceList describe the current document;
the original content is referenced in a random access
fashion. For systems with small memory or for very
large documents, it may be worth demand loading blocks
of the original content rather than loading it completly
into the InitialBuffer.
- Document content data (in the two buffers) are never
moved once written. insert and delete
operations change the Pieces in the PieceList, but do
not move or change the contents of the two buffers.
- The result of an undo operation must
produce the identical document structure and content.
Since consecutive Pieces in the PieceList may have
the same formatting properties and may refer to
congituous buffer locations (there is no requirement to
coalesce them), an undo operation may produce a
different PieceList than we originally had prior to
doing the operation that was undone.
- TODO Check this. Whether the PieceList
should be identical or equivalent.
\subsection Problems or Issues
- TextPieces represent spans of text that are
convenient for the structure of the document and a
result of the sequence of editing operations. They
are not optimized for layout or display.
- We can provide access methods to return a
const char * into the buffers along with
a length, which the caller could use in text drawing
or measuring calls, but not c-style, zero-terminated
strings.
- Mapping an absolute document position to a Piece
involves a linear search of the PieceList to compute
the absolute document position and find the correct
Piece. The number of Pieces in a document is a function
of the number of editing operations that have been
performed in the session and of the complexity of the
structure and formatting of the original document. A
linear search might be painfully slow.
- TODO We will find a tree-structure to
use instead of the doubly-linked list that will give
us O(log(n)) searching.
- TODO Consider caching the last few lookup
results so that we can avoid doing a search if possible.
This should have a high hit-rate when the user is
composing text.
- We provide a complete, but first-order undo
with redo.
That is, we do not put the undo-operation in the undo
(like emacs).
- TODO The before and after stuff on
insert and delete is a bit of a hand-wave.
- TODO Need to add multi-step-undo so that delete operations
which span multiple pieces can be represented operation to
the user.
\subsection Code
class PT_PieceTable
{
const UT_UCSChar * m_InitialBuffer;
const UT_UCSChar * m_ChangeBuffer;
pt_PieceList * m_pieceList;
pt_AttrPropTable m_InitialAttrPropTable;
pt_AttrPropTable m_ChangeAttrPropTable;
...
};
class pt_Piece
{
enum PieceType { TextPiece,
ObjectPiece,
StructurePiece };
PieceType m_pieceType;
...
};
class pt_Span
{
UT_Bool m_bInInitialBuffer;
UT_uint32 m_offset;
UT_uint32 m_length;
};
class pt_TextPiece : public pt_Piece
{
pt_Span m_span;
pt_AttrPropReference m_apr;
...
};
class pt_ObjectPiece : public pt_Piece
{
...
};
class pt_StructurePiece : public pt_Piece
{
pt_AttrPropReference m_apr;
...
};
class pt_PieceList
{
...
};
class pt_AttrPropReference
{
UT_Bool m_bInInitialTable;
UT_uint32 m_index;
...
};
class pt_AttrProp
{
UT_HashTable * m_pAttributes;
UT_HashTable * m_pProperties;
...
};
class pt_AttrPropTable
{
UT_vector m_Table;
...
};
class pt_ChangeRecord
{
UT_Bool m_bMultiStepStart;
UT_Bool m_bMultiStepEnd;
enum ChangeType { InsertSpan,
DeleteSpan,
ChangeFormatting,
InsertFormatting,
...
};
struct {
UT_uint32 m_documentOffset;
UT_Bool m_bAfter;
pt_Span m_span;
} span;
struct {
UT_uint32 m_documentOffset1;
UT_uint32 m_documentOffset2;
pt_AttrPropReference m_apr;
} fmt;
...
};
class pt_ChangeVector
{
UT_vector m_vecChangeRecords;
UT_uint32 m_undoPosition;
...
};
*/