/* AbiWord * Copyright (C) 1998 AbiSource, Inc. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. */ #include "ut_types.h" #include "ut_string.h" #include "ut_assert.h" #include "ev_Menu_Layouts.h" #include "xap_Menu_Layouts.h" #include "ap_Menu_Id.h" /***************************************************************** ****************************************************************** ** Here we begin a little CPP magic to load the layout for each ** menu layout in the application. It is important that all of ** the ...Layout_*.h files allow themselves to be included more ** than one time. ****************************************************************** *****************************************************************/ struct _lt { EV_Menu_LayoutFlags m_flags; XAP_Menu_Id m_id; }; #define BeginLayout(Name,Cxt) static struct _lt s_ltTable_##Name[] = { #define MenuItem(id) { EV_MLF_Normal, (id) }, #define BeginSubMenu(id) { EV_MLF_BeginSubMenu, (id) }, #define BeginPopupMenu() { EV_MLF_BeginPopupMenu,AP_MENU_ID__BOGUS1__ }, #define Separator() { EV_MLF_Separator, AP_MENU_ID__BOGUS1__ }, #define EndSubMenu() { EV_MLF_EndSubMenu, AP_MENU_ID__BOGUS1__ }, #define EndPopupMenu() { EV_MLF_EndPopupMenu, AP_MENU_ID__BOGUS1__ }, #define EndLayout() }; #include "ap_Menu_Layouts_All.h" #undef BeginLayout #undef MenuItem #undef BeginSubMenu #undef BeginPopupMenu #undef Separator #undef EndSubMenu #undef EndPopupMenu #undef EndLayout /***************************************************************** ****************************************************************** ** Here we begin a little CPP magic to construct a table containing ** the names and addresses of all the tables we constructed in the ** previous section. ****************************************************************** *****************************************************************/ struct _tt { const char * m_name; UT_uint32 m_nrEntries; struct _lt * m_lt; EV_EditMouseContext m_emc; }; #define BeginLayout(Name,Cxt) { #Name, NrElements(s_ltTable_##Name), s_ltTable_##Name, Cxt }, #define MenuItem(id) /*nothing*/ #define BeginSubMenu(id) /*nothing*/ #define BeginPopupMenu() /*nothing*/ #define Separator() /*nothing*/ #define EndSubMenu() /*nothing*/ #define EndPopupMenu() /*nothing*/ #define EndLayout() /*nothing*/ static struct _tt s_ttTable[] = { #include "ap_Menu_Layouts_All.h" }; #undef BeginLayout #undef MenuItem #undef BeginSubMenu #undef BeginPopupMenu #undef Separator #undef EndSubMenu #undef EndPopupMenu #undef EndLayout /***************************************************************** ****************************************************************** ** Put it all together and have a "load Layout by Name" ****************************************************************** *****************************************************************/ static EV_Menu_Layout * _ap_CreateMenuLayout(struct _tt * ptt) { EV_Menu_Layout * pLayout = new EV_Menu_Layout(ptt->m_name,ptt->m_nrEntries); UT_ASSERT(pLayout); struct _lt * plt = ptt->m_lt; for (UT_uint32 k=0; (k < ptt->m_nrEntries); k++) { UT_Bool bResult = pLayout->setLayoutItem(k, plt[k].m_id, plt[k].m_flags); UT_ASSERT(bResult); } return pLayout; } EV_Menu_Layout * AP_CreateMenuLayout(const char * szName) { UT_ASSERT(szName && *szName); // no defaults for (UT_uint32 k=0; k