/* AbiSource Program Utilities * Copyright (C) 2002 Francis James Franklin * Copyright (C) 2002 AbiSource, Inc. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. */ #include UT_Canvas::CanvasMap::CanvasMap () : m_x(0), m_y(0) { // } UT_Canvas::CanvasMap::~CanvasMap () { clearRegion (); } void UT_Canvas::CanvasMap::clearRegion () { FREEP (m_x); FREEP (m_y); } bool UT_Canvas::CanvasMap::setRegion (UT_uint32 lo_abs_width, // width, height in layout units of whole figure UT_uint32 lo_abs_height, UT_uint32 lo_sub_x, // x, y, width, height in layout units of visible sub-region UT_uint32 lo_sub_y, // (x,y) is minimum coordinate UT_uint32 lo_sub_width, // REQUIRE: lo_sub_width >= px_sub_width UT_uint32 lo_sub_height, // REQUIRE: lo_sub_height >= px_sub_height UT_uint32 px_sub_width, // width & height in screen pixels (at current zoom) UT_uint32 px_sub_height // of visible sub-region ) { clearRegion (); if ((lo_abs_width == 0) || (lo_abs_height == 0)) return false; if ((lo_sub_width == 0) || (lo_sub_height == 0)) return false; if ((px_sub_width == 0) || (px_sub_height == 0)) return false; if ((lo_sub_x + lo_sub_width > lo_abs_width) || (lo_sub_y + lo_sub_height > lo_abs_height)) return false; m_x = (UT_uint32 *) malloc ((px_sub_width + 1) * sizeof (UT_uint32)); if (m_x == 0) return false; m_y = (UT_uint32 *) malloc ((px_sub_height + 1) * sizeof (UT_uint32)); if (m_y == 0) { FREEP (m_x); return false; } UT_uint32 sum = 0; UT_uint32 div = lo_sub_x; m_x[0] = lo_sub_x << 4; for (UT_uint32 i = 1; i < px_sub_width; i++) { sum += lo_sub_width; while (sum >= px_sub_width) { sum -= px_sub_width; div++; } m_x[i] = div << 4 + (sum << 4) / px_sub_width; } m_x[px_sub_width ] = (lo_sub_x + lo_sub_width ) << 4; sum = 0; div = lo_sub_y; m_y[0] = lo_sub_y << 4; for (UT_uint32 i = 1; i < px_sub_height; i++) { sum += lo_sub_height; while (sum >= px_sub_height) { sum -= px_sub_height; div++; } m_y[i] = div << 4 + (sum << 4) / px_sub_height; } m_y[px_sub_height] = (lo_sub_y + lo_sub_height) << 4; return true; }